Meantime
With all my work being taken up on building SOGui recently, I realised that I was loosing sight of the work that spurred me back into programming in the first place, namely procedural generation.
In that regard, I have started on another project. This one will let me begin producing procedurally generated visuals without having to go through all the legwork of creating a suitable GUI by using wxWidgets, and only using OpenGL as a component for drawing, rather than as a full interface. As with all my projects, I’m aiming to keep it as portable as possible, and useing Code::Blocks and gcc to develop it.
Below you’ll find a screenshot of the app in it’s early stage.
This will be the first part of a suite of ‘generator’ apps, and is concerned with only 2D procedural generation. This means it will simply take a line, and continually chop it in half, adjust the middle part up or down, and then continue to run on the new lines generated from that. An explanation of the algorithm itself can be found on http://www.gameprogrammer.com/fractal.html#midpoint. It is incredibly simple for now, but it should give me something to get started, and a break from SOGui.
If you’re interested, the source can be found, as always, on github at http://github.com/TimJones/Generator.

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